Godot Engine | why when export this room from blender using glTF 2.0 the sun its supose to ente just on the windows but its entering from the border of the walls,
![Amazon.com: Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game: 9781801816021: Obuz, Kumsal: Books Amazon.com: Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game: 9781801816021: Obuz, Kumsal: Books](https://images-na.ssl-images-amazon.com/images/I/61toA5iZ5hL._AC_UL900_SR615,900_.jpg)
Amazon.com: Game Development with Blender and Godot: Leverage the combined power of Blender and Godot for building a point-and-click adventure game: 9781801816021: Obuz, Kumsal: Books
![Juan Linietsky on Twitter: "Working on porting the old TPS demo to Godot 4 from scratch, using a the GLTF2 workflow. The idea is to make materials visible in Blender, but compatible Juan Linietsky on Twitter: "Working on porting the old TPS demo to Godot 4 from scratch, using a the GLTF2 workflow. The idea is to make materials visible in Blender, but compatible](https://pbs.twimg.com/media/E3jXR6GWUAU8CIg.jpg:large)
Juan Linietsky on Twitter: "Working on porting the old TPS demo to Godot 4 from scratch, using a the GLTF2 workflow. The idea is to make materials visible in Blender, but compatible
![How to export an IK structure created in Blender 2.8 to Godot 3.1? - Game Development Stack Exchange How to export an IK structure created in Blender 2.8 to Godot 3.1? - Game Development Stack Exchange](https://i.stack.imgur.com/88Bku.gif)